Dodge of War Inspired by Polygon's recent video on dodging in God of War, I thought it might be cool to add some development process insights on the topic, as well as call out some of the more hidden and nuanced ideas behind the dodge mechanic itself. https://www.polygon.com/videos/2019/1/16/18185656/god-of-war-kratos-dodge-rolls-history Definitely check their video out. Even though they strangely attribute the inspiration for God of War's dodge updates to... monster hunter (???) - it was cool seeing a some commentary on the history of dodging in action games and how God of War compares. Iteration Designing and building the dodge is a perfect example of how the quality of a gameplay mechanic will correlate directly to the amount of time the team had to stumble onto the best solutions (Although, "iterating," is definitely the safer and more producer-calming term to use). More often than not, when it comes to fine tuning gameplay and combat mechanics, you ca...
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Showing posts from February, 2019