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Controller Rumble Controller Rumble is one of those tricks that literally every game uses. But I think due to its prevalence, when it is done particularly well, it tends to go unnoticed - almost like a secret ingredient. Especially when it comes to combat, a good controller rumble is often the difference between something feeling impactful or not. For example, the controller rumble used in Destiny for gun fire and projectile impacts has always felt extremely satisfying to me. There's something about the frequency and intensity that matches well with the tracer fire, muzzle flash, and impact particles - it feels extremely tight. Another implementation that I recall standing out was the Batmobile in Arkham Knight. I remember there being quite a bit of subtly and nuance to how it was used - slight directionally-appropriate triggering on skid turns, impacts, boosting, etc. For God of War, thanks to the infinite patience and effort of George Mawle and Phil Wilkins ,...